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Ah that is frustrating! Let me explain how the seeding works in case it helps your quest.

The seed you enter seeds the game’s internal random number generator. This means every time the game picks a random number over the entire course of the game, it is pulled from that initial seeding.

This makes the maps generate the same way each time. But, this also means that the same sequence of moves will also return the exact same results each time.

Some of the buildings, like camps, have a small random pool of options to pull from. If you place a camp at the same point in your sequence of moves it will always return the same value. If the camp is the first object you place that makes a random choice in your run it will always return the same thing. If you play a mine first (which also makes a random choice) and THEN play a camp you might get a different outcome.

Adding the placement location to the random choice in addition to the seed is an interesting thought though! I’ll have to see if there’s some way to work that in…

I’ve been thinking about doing another update soon where I remove a lot of this randomness though (after the initial generation). Might make it a new mode!