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Thanks for playing Artyom! I’m glad you enjoyed it. Looking back, the path/puzzles are too easy but better too easy than too hard. I was so busy implementing I had no time to design on the fly. Next time, or a bigger game outside the crunch of a jam!

(+1)

Puzzles are great, I never stuck and the gameplay felt very fluid and intuitive. I also want to add that you did a good job with sound design: space scene feels as cold and endless void with such simple, but talent mix of art and SFX! Made a few notes as a gamedev too ;)