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(5 edits) (+1)

Really unexpected the android version, but very grateful that it's here. It ran just fine on snapdragon 875 the only problem is the incorrect resolution which results in stretching because the phone isn't the usual 16:9, but besides that, it's completely fine. I was also wondering if I could help with adapting the game for phones since I also do gamedev and very interested in the project itself

I tried to connect an Xbox one controller to the phone, and some of the controls seem to be misplaced, for example left and right dpad don't work and left/right are bound as up/down respectfully, the main problem though is sprint being bound to the same button as switching current item.

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I was able to get xinput to work, yes there are some missing bindings but you can select the input from the left pane and press the desired button binding.


Excellent game, by the way. Blown away by the quality and performance on a samsung  A70. 

Thank you for confirming the operation!🤗

If the controller is not working properly, you may be able to change it from the key configs. As for the resolution issue I'm investigating it now and want to get it resolved.