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Art style is really cool and I like the concept, but I think the hit detection is quite dodgy and the controls are strange. Why left Shift and left Ctrl?  I think the hit detection could be fixed a bit by making the sword slashing a separate sprite that goes in front of the character - that way you've got some more range to work with and the hitbox for the sword is kept separate from the player. Overall I do like the game though, it just needs some tweaking.

(+1)

Thanks for the feedback! Yeah I think I should've probably made a separate animation for the attack and something that both me and Ahmad agreed on is that the combat wasn't very good. As for controls we changed a lot of things last second and didn't get to playtest too much with it still though I agree I think we should've changed the attack from LCTRL