Understanding that this an incomplete demo, most of my criticisms fall into the "unfinished but planned" category, a few missing textures, some sound design issues, nothing too bad in general. However, I did have to brute force the safe because I wasn't able to find any info on the second clue. And with the amount of detail in the environment at present, it could honestly do without the text exposition, the environmental storytelling does a fantastic job of communicating what's going on. Hope to see this in later stages of development! Great work so far!
Hey CoalFire! Thank you so much for playing the demo and sharing your thoughts! Really appreciate the feedback and will be continuing to make improvements based off the things you've mentioned :) There was actually a calender on the wall upstairs that showed the rest of the code, but maybe that's something I can make a bit more clear for the future. Enjoyed watching how you played!
Thanks again :)