No, the "stacking" effect can be annoying, but it's intentional. It's risk/reward: try to rush through quick and risk getting surrounded like that, or go more methodically so you can be sure you have a chance to patch up after every battle. I probably won't add a scene guide inside the game, although there will probably be a gallery at some point in the distant future (new chapters are a higher priority). Not sure what you mean by multiple enemies at one sprite, but if you're talking about multiple enemy types in a battle, maybe. The scripting for that gets complicated considering all the extra stuff I'm doing for the sex system, and I probably won't make any changes to this chapter, but we'll see on future ones.