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Would be great if you make anything to push enemies away so you wont have multiple battles arow without stats refilling.+Would be great if you make a quick tutorial and point out on "patch up" and "focus" abilities (because this took me 1.5 walkthroughs (and alot more time) to found out about these abilities)

+ small scene guide right inside of game

Also how do you look at idea to make multiple enemies at 1 sprite scene

No, the "stacking" effect can be annoying, but it's intentional. It's risk/reward: try to rush through quick and risk getting surrounded like that, or go more methodically so you can be sure you have a chance to patch up after every battle. I probably won't add a scene guide inside the game, although there will probably be a gallery at some point in the distant future (new chapters are a higher priority). Not sure what you mean by multiple enemies at one sprite, but if you're talking about multiple enemy types in a battle, maybe. The scripting for that gets complicated considering all the extra stuff I'm doing for the sex system, and I probably won't make any changes to this chapter, but we'll see on future ones.

(+1)

By multiple sprites i mean... well basicly if theres more than 1 enemy they all gonna join in sex scene VISUALLY (just standing behind pleasing themself,or changing whole action.)

Ah, ok. No, probably not. It would be neat, but the complexity behind the scenes of handling the scripting for that would be more than I want to tackle. As for "Patch Up" and "Focus," they should both have descriptions when selected.

Will you add small pointing out about "patch up" and "focus"