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I played it and I must say that I don't think the data you may automatically receive from the analytics could in any way really reflect the players real attitude towards the characters. To be specific, I am currently most interested in Bella, but because she has still little content in-game, her variables are low, so just by looking at  my variables you may get the impression that I'm the most interested in Shirley, which is false, because I only consider her a fun good friend, and do not wish to go on her love route, I just have gathered more points because she has more content, and because I found the other girls personality rather unpleasant for now.

Anyway, options are good. This game has a lot of choices, and a lot of characters. It doesn't feel linear at all. The feeling of freedom of choice this game provides it totally awesome, but I don't really think you can develop in parallel all the girls routes, so, the sad thing I guess is that either way the new versions will come out maybe yearly twice or you will abandon developing some of the girls routes.

You didn't specify which of the girls are main characters and which of them are subcharacters , so maybe are you planning to decide it now based on the data you gather from analytics? I have a bad feeling about this. The data you gather may point you in the wrong direction.

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Well, I'm currently working on the next story beats for Natalie and then I'll open up a poll on Patreon to see what people want me to focus on next. Basically, the goal is to have a storyline for each of the students and only some random stuff for the teachers and other NPCs, unless players really, really like them a lot.

And yeah, currently the analytics mainly show how far people are going so I can see if any part of the story is boring or maybe people get stuck before reaching it.

And as for updates, I'd say the updates are going be a bit more frequent. I've rendered 54 new pictures this week alone for Natalie's rituals and a few more for Olivia's swimsuit continuation. Granted, I probably can't render this many shots each week depending on work, but I'll try to do as much as I can as efficiently as possible without sacrificing the multiple choices, routes and freedom in the game. If I could do this as a day job, of course I could easily push smaller bi-weekly updates and monthly bigger updates, but yeah...

As it stands, I can't develop each girl's story in parallel unless I get another enthusiastic developer to write/code or render for me, but I doubt that. Who gets content first comes down to Patreon votes, analytics and just personal preference, so your experience will ultimately vary depending on who you're rooting for.