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Yes, I focused too much in the rogue part and the sh'mup feels a bit bland. I hope to get there with a bit of item balance and making levels more like a bullet hell with more waves of enemies per screen.

The idea with object rewards is that they're low quality, giving only little boosts or buffing a stat while debuffing another. For better quality you need to find treasure rooms or buy at shops. I'd better balance these low quality items or make them better and scarcer. Also I'd reduce the ship hitbox and/or make shield upgrades more accessible.

Next big thing is the big boss battle and then chain multiple enemy waves, together or one after the other, and do it procedurally.

Glad you liked it! Thank you so much for playing and leaving a comment, feedback is much appreciated!