Nice to hear that more people are willing to try out Godot. To be honest I was quite critical of it at first, but after working with it for close to two years I've taken quite a liking to the engine.
Seeing you try to give Godot a chance even inspired me to write a tutorial on how to build an inventory system in the engine. I hope Godot doesn't disappoint and that it enables you to fulfill your vision for your games.