Dollhouse is a FIST scenario with a distinctly SCP vibe, in that the players are attempting to neutralize an extremely weird and cursed object.
The PDF is 2 pages, designed for use as a trifold. The text is clear and tightly packed, and it's easy to read. The adventure map is weird and complicated, but it helps to make sense of a weird and complicated situation, and it's extremely creative in how it's organized and presented.
Contents-wise, in this scenario the players enter a normal living room that is in fact an extradimensional maze with a weird doll at the center. Interacting with different parts of the living room transports them to different versions of the living room, all with their own unique, creepy, and/or dangerous features.
There's a *strong* liminal vibe to the scenario and a great sense of pacing. One the PCs have found the object they're supposed to extract, the house turns extremely hostile, and there's a great sense of dread followed by terror as the module concludes.
Overall, I think this must be one of the most creative and compact scenarios I've seen---both for FIST and for other systems. In fact, I think you could use Dollhouse in just about any modern horror game and it would shine bright. Absolutely pick this up if you get the chance.
-Are the encounters meant to trigger when the FIST team picks up the doll? Or is it implying the doll might simply leave its place in 25:65? I think it might be the former, but I had to puzzle over this for a while.