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No visuals, but a lot of good suggestions on adjusting Trait abilities for gaming groups that are going to take more than one session to finish a mission. Even if you choose to house rule something differently (e.g., change how many times you want to allow someone to use a per mission ability over the course of several game sessions), this makes sure you're thinking about it so people don't feel shortchanged and know their characters will be able to continue to do cool stuff when things run long.

Yeah if I had more time when I sat down to make the extra rules I would have made it more referee friendly but I was a bit rushed so I forced myself to make the slow play rules more player friendly instead.