Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

FIST is one of those rare RPGs that manages to cram in everything you could want, and in under 50 pages. The 100 Traits alone make for seemingly endless character possibilities. But the *one *thing I was worried FIST could use more of was Roles, which are sort of a personal drive tied to an advancement system. Each Role is unique, meaning you can’t have more than one per team. There were thousands of Trait combinations, but only nine Roles.

derivative 14 more than doubles the number of Roles by half. The new Roles immediately give me character ideas, from the Luddite to the Impostor. All good stuff.

And remember when I said FIST had plenty of Traits? Well, now it has even more. And with Traits like this, I’m not complaining.

DRAGON: you’re a goddamn dragon.

You’re goddamn right I am. And if playing a Dragon gets you pumped, there’s also rules for animal PCs, which I know my players will enjoy.

If there’s one complaint, it’s that the black text inverts to white over background images, which can be a little hard on the eyes. (The top of “resupply to call is white on light grey). Personally I’d prefer keeping the text black and fading the background images with white smoke or something. Especially since I’m going to print this out and keep it tucked by my copy of FIST.

The highest praise I can give a product is: “Cool! I don’t have to homebrew that anymore!” and “Woah. I never thought of homebrewing that.”

I’m happy to say, both apply to derivative 14.

(+1)

Thanks for the feedback! I'm glad you liked the traits. Dragon was a lot of fun to write! I really appreciate the notes about the text. I messed around with a lot of settings, but I couldn't find anything I liked -- probably a combination of me lacking both the skill and decent publishing software. I'm definitely thinking about ways to improve this in the future.