Sorry for the previous comment (Nerves ate at me when I tried to play the first time). I was a little jittery at the idea of even a fictional character being permanently hurt by my actions.
I ended up (having the perspective, seeing what Arle was about to do) caving. Better safe than sorry, and she was serious—something that's hard to tell, unless you really get to know someone. I love the inspiration for her name, on a lighter note. (Fellow gamer? Awesome!) If it were possible to see the outcome, and to decide based on that, the world would be so much easier...but so much less rewarding as well, one supposes.