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A jam submission

Child's AwakeningView game page

Avoid the Spooks!
Submitted by Team2London ACM, Michael Field (@MichAnimation), rexlandish (@rexlandish), sambamuel — 4 hours, 21 minutes before the deadline
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Child's Awakening's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14.2784.278
Originality#24.1114.111
Fun#23.3333.333

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Cool!! 😀

(1 edit) (+1)

La capacidad de crear un juego con tan poca experiencia en el sector, ya es sorprendente, pero hacerlo y que el juego sea un éxito, es sublime.   

Su diseño, su ambientación y su forma de jugar están muy bien escogidos. Puedes pasar muy buenos ratos jugando sin que llegue a cansarte.

Es necesario jugarlo.

Developer

"The ability to create a game with so little experience in the industry is already amazing, 
but to do it and have the game be a success is sublime.
  
Its design, its setting and its way of playing are very well chosen. 
You can have a great time playing without getting tired.  
It is necessary to play it."
google translation

Thanks so much!!!

(+1)

The best parts of the game are the visuals, sound, and atmosphere. The art style has a chalkboard aesthetic that fits the game well and adds a lot of charm. The music is both spooky and sort of catchy and soothing at the same time, and the sound effects are appropriate. Enhancing it all is the story. Finding written paper and piecing the story together is satisfying, and there's a sense of mystery and tragedy that succeeds in getting emotion out of the player. Unfortunately, there doesn't seem to be a proper resolution for it all, and the story isn't set up in a way that hints at such an anticlimax coming. It's cool seeing the child in chains, but it's underwhelming to walk off the right edge and suddenly have the game end there. Despite that, this is a genuinely scary experience with a lot of promise.

What holds the experience back from its full potential is the gameplay. The control scheme is a mixed bag. Aiming the torch with a mouse is intuitive and easy to do, but the keyboard layout is a bit cumbersome. Space for jumping and A & D for moving means having to space the fingers and thumb out in a way that's awkward and not very intuitive. Having W also be jump would be nice, same for the right click on the mouse. I also don't see the point of having to press a button for a door given the amount of space the player is given in relation to them. Lighting platforms with the torch is also clunky, as you have to light it at all times to land on them which adds unnecessary frustration. The collision is also questionable; I found myself sliding off some platforms if I'm too close to the edge, which isn't bad but does take away from the precision of the platforming. Lastly, having your character die upon running out of battery makes no sense; the only punishment for not having the torch on is not being able to see platforms and deadly ghosts. If this was done to prevent the player from getting stuck, a suicide button would have done the job.

Conclusion: This is a fascinating project with a lot of potential to be a genuinely fun and compelling 2D platforming horror game. If the gameplay was less clunky and had better design, and the story was able to end on a satisfying note, it would be an undeniable classic. Considering this is a project and not really a full game, that potential has a second chance to be fully realised someday. Overall, an admirable, if often tedious effort. 5/10.

(1 edit) (+1)

Great game, very much a unique concept with the flashlight. I loved the music throughout, as it kept me on edge and worried that a monster might be sneaking up on me. The only disappointing thing in the whole game was the abrupt ending.

(+1)

very unique concept and very well applied overall really good fun game

(+1)

Really well made, flashlight mechanic is awesome!

Submitted(+3)

Well swell. Very cool work guys with limited grunts and time. I definitely had fun dodging the enemies, and the platforming was well balanced and didn't get too hard too quickly. However, I was disappointed to discover that the enemies aren't called 'Gabagoolies'  (outrageous). It also reminded me to go buy batteries so thanks

Developer

hahaha sorry we are working on a fix for that problem, we will get on that shortly.

OH and also go buy batteries

(+1)

Simply brilliant - brilliant concept, brilliant design

(+1)

Simply brilliant - brilliant concept, brilliant design

(+3)

really loved the concept for this game and the execution for it was good. Even though the team didn't have a designer, i think they have done an awesome job :)

(+2)

love the flash light mechanic , very innovative and new but then ending was out of nowhere and just kinda ended no end screen just back to main menu.   

(+2)

Loved the art style and managed to be a spooky game without being a cheap horror - really cool design and concept