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This sooo close to a total fixation. But if you want this to be hands-free, and you also want to shoot the new item down like a bowling ball, there has to be at least a second to adjust before engaging an ambush. I've missed whole battles (and art) trying to recover from the stash getting exploded. 

As for rotation, I would recommend a V or U shaped stationary feature to nudge the orientation right. I *like* it messy. I love the random draw, I love that the characters change size, affecting the gameplay. It's like thumbing at every regimented inventory slot in every game's supposed satchel. For goodness sake please don't switch to discrete angles (too many apps lock to every 10 degrees like the math majors forget all of human history figuring how circles work!) It's not a boon to your fabulous irregular shapes. Just less drag-and-wiggle, more click and flick. Or make it optional. People with mobility issues are way slower with the former, and I think they'd really like a real-time battler that runs on its own.

Are there villains that would destroy items? Because that would be evil, mwahaha.

Wow, sounds like you really enjoyed the game. Thanks for playing!

I think I'm going to remove the items shooting into the play field entirely. People seem to really dislike that. Definitely going to keep the abnormal shapes and non-locked rotations though!

I love the idea of stationary features to use to adjust the rotation. Definitely going to try to implement that and possibly include it in the next update. Thanks for the suggestion!

I'm not sure what you mean by "less drag-and-wiggle, more click and flick" could you elaborate on that?

There are actually enemies that destroy items in the current build! The star elementals in the final tier destroy a random item when they attack as well. I think I'm also going to add random encounters that allow you to choose one of your items to destroy in a future update as well.

Thanks for playing and for all the great feedback!

Hey, just wanted to let you know the new update is out :) . I'd love to hear what you think!