Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

You seem to have tied the camera to the main character's head, and that is a very very bad idea, especially in a third person game.  The character should react to camera movement, not the other way around.  The problem is if the character can't move its head quickly enough or the movement animation forces the head to move, the player's control over the camera feels either sluggish or not in their hands at all.

Also, the camera item's focus adjustment doesn't go far enough to allow you to take properly zoomed in pictures, not that it's possible to do that with the creatures that run away anyway, since you can't zoom in far enough at the closest distance you can get...  Maybe this is the starting camera item, and later you get an improved one with more zoom/focus?

Why are there invisible walls blocking you from getting to the ice and volcano areas?  Those are in the screenshots.

This alpha is quite far behind what we are doing now.

- first person game
- new island area maps
- new monsters and such
- unreal engine 5

Lots of changes, this should address your concerns. I will be updating the keyart/screenshots shorty.