Finally I had some time to play the game, and write down my thoughts about it.
First of all, to summarize, I'm totally sure about that this game can turn into a rather good erotic romantic epic fantasy RPG adventure in the future, but currently it still just provides the feeling of something potentially great early-in-development.
People reading this should not consider my writing below a review of the game, because I suck at writing reviews, and I totally do not intend to judge about the game in its current early-in-development phase.
I was taking notes while playing to give some advice to the developer, about how the game can be improved, so my thoughts written below the "---" line should be rather considered as a wishlist of what I would like to get improved, so it mainly lists the things I disliked, and not the things I liked.
But, before my ruthless wishlist, here are some nice things:
Sorry to bother you again about your game page, but please change the "Average session length" section from "A few seconds" to "A few hours", as I'm totally sure I spent some good hours of fun playing it.
It's possible to save anywhere, anytime. There are no stupid save points. This is cool, you should write this into your game page.
Please 52sokra, you must really put more effort into showing off the good unique qualities of this game. You must absolutely upload 3 screenshots which show the explanation/tutorial about the game mechanics, and also mention it in the game description. It's a totally awesome thing, that there are no levels, the player gains freely distributable stat points from killing, and it's possible to respec stats anytime. Also there are no skills and no classes, anyone can use any skill, as skills are presented as lootable and equippable runes. Finally, all spells are unlocked by default, and automatically increase in power by usage. These game mechanics give incredible flexibility and freedom to the player about building a totally custom fighting style RPG character. This is hard to find in regular RPG Maker games, you should be proud of what you have done here.
You must also mention, that you are using a good/evil morale system, because it's cool.
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Now, the things to improve:
You should add readable and openable links to your itch, subscribestar and patreon pages into the game title screen, maybe into a credits menu, as people on the internet may be sometimes too enthusiastic about distributing free games, so you should mark your product, and state its source of origin.
The main character does not have any spells, and has a sword unremovably attached to his hand. This totally goes against the awesomeness you brought in with your game mechanics. Please make it possible for the main character, and any character to equip any kind of weapon, and of course have spells unlocked by default.
The text size is too small, and the font style is hard to read. Please add some option to increase font size and style, or make it more readable by default.
Characters only have HP and MP. There is no TP or SP for physical skills, so there is no difference between madly swinging a sword and casting a spell, as both are using MP. Please add a separate TP or SP or Stamina or "Battle Rage" stat, which automatically recharges during fighting. Or maybe rename MP to something more general, for example focus.
Bonfires act as resting points, but there is no hint about whether time matters or not. Please add into the tutorial, that it's free to use bonfires, there are no timed events, there is no need to fear from missing some story part by resting for a day.
Monsters spawn out from thin air, there are no visible monsters roaming the map, battle encounters just happen spontaneously. I personally hate this. Please add monsters to the map or decrease the probability of random encounters as it is too frequent, and gets quickly annoying. Or maybe totally remove random encounters and add some kind of shortcut key to call monsters, a lure key for quickly picking a fight instead of running in circles.
I very hate, that the background music changes every time a random encounter happens. Please do not change the BGM for random battles, only do it for boss fights. I can not enjoy the good map area BGM if it is frequently repeatedly interrupted by stupid generic RPG Maker battle BGM.
There is no auto-attack function in battles for farming monsters. Please add it.
There is no description in the options menu about what ATB means. Please add some explanatory text about it. And I really do not see any benefit from decreasing it's value, I would rather wanna increase it so everything would happen instantly in battles turn-after-turn instead of any waiting times, so please add an option to increase it to a higher value.
The RPG tileset, looks good, and it's nice to have an overview of a bigger area around us on the map, but I madly wanna zoom-in to have a better look at the graphics, so please add an option to set zoom level.
Selecting between characters in the menu is not obvious, please add a proper frame around the selected characters, not just the subtle underline at the bottom of the screen.
It's not obvious how the distribution of stat points happen. You should note it in the tutorial, that the finish button for confirmation is inside at the end of the stats list, not the outside "finish" button.
I'm not so sure about that it's a good idea, that there are no trainers at all, and it's not possible to buy stat points with gold. It would be nice, to be able to simply buy stat points from a trainer by doing jobs in town for gold.
Please add an option to set the opacity of the text box, and also add a hotkey to hide the text box during conversations.
You must mention in the tutorial, that it's possible to jump between tiles.
You should really decrease the difficulty, because it feels something like between hard and nightmare level, right now. Or at least add an easy/normal/hard difficulty setting into the settings menu.
There is an unbeatable eye-abomination enemy at the temple ruins. I mean unbeatable, by scripted, not by difficulty level. This is evil, and bad design. I stopped playing here. Please think about the disappointment someone faces after powering up his character to ultimate heights, spending 6 months of time, only to notice it was for nothing. Anyway, the main point would be to get out of the ruins, and not to get in deeper, and if I indeed go out and return to town, nothing happens, no more events, so it may be also a bug or something?
Currently story-wise, I'm more interested in Clara, the girl, who I saved from the random bandits at the start of the game, as I would rather not start a relationship with blackmailing a priestess to give me her body in exchange for saving the village. I felt like, that you should have added there a choice to ask for something else, like building/giving me a house in the village, or joining me in my adventures as a servant/maid or something like that.
Finally, some of my thoughts about the art style:
From your screenshot, in Julia's kissing scene I see, that you are not changing the background during lewd events. Please change the background as I do not wish to look at generic RPG Maker tiles while anything erotic happens. Maybe use the same backgrounds you use for battles, or just set the screen black.
Also, from what I saw, I think Julia's hips are a little bit too big for my tastes, I would prefer to look at a little bit more slender women. It's good tough, that her tits don't look like oversized balloons like in many other erotic fantasy games :D
That's it for now. I wish you good luck for the next version. Even tough, it's still not perfect, I had some fun playing it, so don't give up ;)