Ahh, now it makes sense. That thing needs to lose 1% of his life before he starts spawning enemies. My fault, the game isn't balanced as well as I thought. I think I'll do the opposite of what I had intended for the next build, I'll lower the enemy stats and keep the requirements for leveling a stat as is instead. The fact that people cheat so very early on says a lot about the balance. Need to work on that.
I think I'll change the camp event as well, make it a consecutive battle instead of each battle individually. This should keep the battle bgm going until the end of the event, this way it won't be as jarring.
Thanks :)
And uh, sorry to add this, but if you change the camp event, please also surround the camp gate with event starting points, because first I casually walked around it, right into the bandit camp, past the two guards who were supposed to be guarding the gate. I first looked into every bandit tent and checked every barrel for loot (there was nothing of course), and after I was coming out of the bandit camp, I walked into the event starting point and the guards ran to me yelling what am I doing here, like they haven't seen me casually walking past through them.
:D