Now that is some feedback! Really amazing and I thank you for it RipplePoint! It's always a huge motivational boost to learn that people play and enjoy the game and recognize the good parts. But it's way more useful if people also express the weaker and frustrating parts of the game and you managed to do both. Thanks again.
Congratulations on beating the game! You are one of the few as far as I know. Do you think the Hydra is easier than the others, or was it a matter of chance that you happen to beat the game against the Hydra?
Yes the game is quite tight and maybe a bit too unforgiving indeed. I find balancing the difficulty incredibly... difficult. It's like walking this super thin line. Make it just a tiny bit too easy and people find it boring; too hard and it gets frustrating. I think that the turn-based nature of the game has a play in this as well (you have until eternity to decide, so the decision must be difficult in itself to create a challenging game). And of course the randomness, because that's hard to control. Nevertheless, I will try to make it a bit easier at the start and maybe a bit harder in mid-game.
Aahh the speed stat. How I love and hate it at the same time. It works pretty good I think, but it's so hard to communicate. Thanks for sharing your experience about this; I will see how I can clarify it. Another balancing act is to show just the right amount of information to not scare away new players, but to also include everything that's needed to fully understand the game. With speed I might be holding back a bit too much. In fact it works the same as the dodge chance. 1 speed less in attack is about 25% dodge chance for the enemy, 2 35%, 3... 43% or something. I found that a linear graph didn't work very well here.
You're completely right about the mid-boss warnings. In fact, I'm about to release another update that already addresses these points! The warnings are now incorporated into a bigger story line and are given for free. Distance wasn't very important and is now only mentioned as a detail. It only changes as much as a day or 2.
The rings and characters were implemented but I had to push the accompanying character menu and other logic to the next (this) update. There's however a chance of finding a ring in a dungeon or ruins.
Again, thanks a lot for your feedback Ripple. I very much appreciate it! And if you want to comment on this or have any question or remarks then please do :)