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Umm... I kinda feel that grace jumping after a dash is like a ground jump because the reason why you can do that is because I think it still considers your on the ground. Though that's why I decided to reroute the whole thing but now grace jumping after a dash is a jump (also I think it should be called beating the game in blank amount of ground jumps and not jumps since there's jump in wall jump but oh well). Since you can't grace jump out of a dash anymore, what you can do is wall jump of the floor instead of ground jumping of the ground like this which is what like what Parchment did in 500m. Most of the time this is the solution:

If you can't wall jump of the floor you can just dash. Since I can't spam this whole posts with my GIFs, I skipped showing levels that either is the same to what Parchment did (400m) or levels that can easily be routed using the method of just wall jumping of the floor. I will also add GIFs of levels that can be way easier than Parchment showed. I will just add text descriptions for some levels if they are easy to explain in words. A few more other things to note a spike's hitbox is smaller than it looks (900m and 1500m) and you can actually be quick enough to wall jump off a breakable block you stepped on (1000m and 2800m)...

In order: 200m, 300m, 500m, 600m, (For 700m, just do it normally but dash instead of jump no need to cloud jump), (For 1100m, you can wall jump of the breakable block, get to the higher place to wall jump then stall for the cloud like in 600m), 1500m, 1900m (No need to spike clip), 2400m, 2700m


Sorry if there is so much GIFs... For this run, you need 6 jumps. One in 1100m when jumping off the cloud in the most left side where you don't have much height by just jumping, one in1300m when reaching for the first balloon, one in 1700m, the same situation with Parchment, one in 1800m jumping from the cloud to the balloon or the floor to the balloon, one in 2300m and one in 2600m when jumping up above the spikes since you don't have enough height. It was fun routing all of this. Obviously you need more jumps but hey... 

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Very nice!

I decided to try it without dash grace jumps and managed to lower it to 2, 1 in 1300, 1 in 1700, and 1 in 2600...

In 1100 it's possible to do a spike jump on that leftmost side and then continue as normal

In 1800, it's very tight, but you can just barely reach that first balloon by getting to it at it's lowest pixel

And in 2300 you are able to do the same trick as before

Also it might be possible to get one off of 2600, but I'm not sure, I keep dying at the brown X in the image
EDIT: Wait... you could do the gemskip strategy to beat it... give me a bit to do that
EDIT 2: did it

It's kinda hilarious to me that I missed those simpler solutions and chose much more annoying solutions like in 2400 and 1900 lol, thanks for those

(+1)

Wow... I was thinking also of doing spike jumps in 1100 but it was kinda tricky so I wasn't able to make sure if it was possible. I also wasn't able to do 2300 without a jump because I couldn't really do the trick you did so I also couldn't make sure it was possible. For 1800 I didn't think of that. I was thinking from the cloud up to the balloon by spike jump. Didn't think of that way. 2600, I did not watch any gemskips of the original I didn't know that strat. But anyways that's really cool to see that you can still do the whole game with one jump without doing grace jumps after a dash.

1300m no grace jumps and jumps 


That's really cool, good find!

Also, you can do the 1700m speedrun strat (with some timing changes) to complete 1700m with 1 grace jump and no normal jumps. It's hard to do but I've almost done it so I know it's possible