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Kranker is at 7:43. I'm actually surprised that there isn't more clicker/incremental games although I don't know if I'd want to put that amount of stress on the crank.

I thought this was really well done but I don't really understand the Ticks aspect of it.

Haha kinda' weird to see it in a video! I am still working on the game (albeit very slowly) and I am trying to think of ways to use the crank that aren't just madly twisting it.

I haven't worked with code in almost a decade so I am brushing off a lot of dust. 

Right now Ticks just represents how the crank increments the total. So if it's at 1 a full 360 will only add 1 to the total. at 360 then one full rotation will add 360 to the total. 

The current build is just me test inputs and some other things under the hood. For the next update I'm looking into adding a really simple saving and maybe an online leaderboard. I have the first crank mechanic I am working on but not sure when it will be in a playable state.

Thank you for checking it out!