Yeah, passthrough is on the roadmap. It's going to take a while because I need to update the Oculus SDK (and probably to UE5) in order to support it, as well as redesign the UX to make passthrough more convenient to use.
Most excellent. No other player has successfully implemented it yet, and if anyone can do it well, you can. With the ease of adjustability you already have in the UX, I know your implementation will be amazing. Keep up the great work!