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Its very fun! One thing i could criticise the dodgeroll was a bit hard to gauge and i found myself rolling too far and falling off ledges. Also the mana regen feeling a little sluggish and with even the roll costing mana it made me play very defensive because i wanted to use the cool spels. and thats the thing, the spels were *chefs kiss* 

I got an idea about rewarding agressive play were hurting enemies would regen mana, it would be kinda fun to chain "reap"s if you killed enough enemies with it. Magnificent work!

I do have a small health drop in the game that you can get sometimes when killing an enemy, so adding a mana equivalent wouldn't be too difficult.