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A solid entry! I had a lot of fun! I loved the death animation, vfx and sfx! How did you do it?

Please, if you still have some time, play and rate mine! ;D

Thank you for the feedback.

The death animation uses post-processing effects, specifically Chromatic Aberration(The red and blue at the edges of the screen), Vignette(The dark at the edges of the screen), and Lens Distortion(The camera getting sort of wavy). These effects are controlled by a coroutine in a script that is called when the player dies. In the first .1 second of the coroutine the chromatic aberration and vignette gradually move to 100 and 50 values respectively and then the opposite in the last .1 second. The lens distortion moves its value up or down randomly every fixed update for the entire coroutine and then is cleared with the rest at the end.

The sound effects were made with ChipTone. I don't remember the exact settings for that sound effect, but the Arpeggio module is a big part of it.

Love it!