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(1 edit) (+1)

I'll be noting down the music in the next release, since it's a common request. :) Combat occurs mostly between two passages - a "choice" passage and a "result" one. However, it calls about thirty or more widgets to do calculations, which are essentially just other passages (Probably should have used <<include>> in hindsight). I made it modular so I could focus on one element at a time. Temporary variables are used for the current enemy, but it pulls from setup templates in StoryInit.