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(+1)

Thank you so so much! 

Yeah loot balancing will definetly something I will have to look into a little more when I expand the game. Interestingly some people actually felt that the movement speed was more of a nuisance than help. 

Hahaha you really should dovkk points for that! It hurts my soul so much that I did not find the time for such an easy improvement... I had to chose between more "basic" stuff like sfx and a better font and finishing up the character switch after beating the boss. I am not 100% sure I made the right choice as not all people get to see that. But oh well :D

Thank you so much for your kind words!! 

(+1)

It wouldn’t be a gamejam entry if the biggest time commitment was for an asset that nobody sees. In our game I spent a good hour or two modeling a massive tower with stone gargoyles that rises out of the ground, and the trigger pops up before the corner of its base is on screen.

I had no idea you snuck in that detail, that’s awesome.