Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits) (+1)

I'll have to return to this at some point for another playthrough. Gave it a first play today and was surprised to find some aspects of the represented experiences really resonated with me.

I have a personal trauma history that includes financial abuse, you've conveyed things I haven't been able to nail down and communicate really. The complexities of social performance and masking in response to a gift. The uncertainty and contradicting needs and emotions that throw me down a bottomless well of self doubt.

"I didn't feel any different" hit me too. I've tended to notice the feelings coming in later in smaller ways.

I really appreciate this game. I understand it took a lottt of work to make something this polished to provide a tonally consistent response in the player while still being playable. The fact you've created something that elicits these kinds of responses within the constraints of this format is honestly really impressive.

(+1)

Thank you, communicating the issues with getting gifts or having relationships was one of the hardest parts about the game to explain. I really wanted to explain those parts because it's hard for people to "get" that sort of thing through just talking. 

Games are powerful because there is a doing aspect and some stuff only makes sense after you've done it. 

I couldn't get everything about how it changes your relationship with people because of scale but I'm glad I could at least convey what bits I did get.

My brain is starting to melt right now since I'm really tired but the long changes are just idk, something I wanted to communicate. It's not just bad stuff happened but also a change in self.

It was a lot of work to make this game and I felt it was absolutely doomed when I made it. That no one would want to play it, so I really appreciate you caring enough to play it and say something.