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(+1)

Thanks a lot!

you can’t stack unlocking your rewards

Originally I’ve made this way for the same reason - there was no place on screen for multiple rewards. But I think I understood where I can put more now - I’ll try to fix it soon.

The crown picture on the right or left score tab

Good idea! Fixed! I’ll make a build soon. Most likely with some of other fixes (and hopefully tomorrow :D)

About Deery and Squirrly - yeah, I feel exactly the same. Deery is the most fun character to play. And squirrly was an experiment that eventually kinda failed. In the beginning it’s fun to 1-2-3-move-1-2-3-stop-1-2-3-move-1-2-3-stop but it gets frustrating soon. Maybe softening the difference between dashing and moving would benefit - I’ll try that tomorrow (too sleepy already to make proper test if it works well or not).

was there other sets of music planned for all the different characters at one point?

Well, I personally love when the game has a lot of soundtracks. But it was rather hard to find fitting music for this game and I barely managed to get 3 good-sounding tracks. In the meanwhile I’ve found 3 good tracks, but which didn’t match the first 3, so using them for a “unique character” was kinda reasonable. Of course, having unique tracks for all characters would be cool, but I think I went through all related tracks at OpenGameArt and there wasn’t anything more of good quality and consistent with the current style.

different skins could have different coloured attack sprites

Yes, this is possible. The issue here is that currently we’re using 1024x1024 texture for all objects on the map, and it’s packed up completely. It’s not a big deal to increase it to 1024x2048 size, but will need some time to. I’ll try to look into it soon.

Also I wish there was a way to go “Hardcore Mode”

Should be easy to add - I’ve been using this manually to record some videoclips, we only need to add a UI for the Player to change the settings. I guess I’ll just put this button into Options together with “Tileset” choice.