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<<<<< DAY 17 >>>>>

I remember the first year I did IGMC I actually spent money on buying advertising. At the time I thought paying for banner space would help us attract more players. It did I suppose, but the effect wasn't as spectacular as I thought it would be. I think marketing and advertising isn't that effective unless one goes past a certain spending tipping point, which is probably beyond the means of most indie developers.

Since our budget is limited, instead of spending it on advertising, this year we're gonna put it into content instead. One of those things is cover art. I've always loved those games with great cover art, so I wanted one for our entry this year too. Since I can't draw worth a damn, and Linhtendo already has much on her plate, we hired the very talented Michael Galefire to draw us this wonderful cover art for Chosen:


Isn't that absolutely stunning? He painted it based on some basic concepts we provided. You can see our hero Gabriel in that cube. Our team really likes it, and I think it's fits the mood of our game very well. Thanks Michael! Phenomenal artist! I highly recommend him.