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(Thanks for putting up a windows version for this!)

Things I liked:

-Super cool intro with a voice-over! Cool story! I assume there is some biblical allusions here in the story as well as a star wars style scrolling through the text- that was cool

-Visually, this game looks amazing!

-It's daunting not knowing how your actions will effect the game so I had to carefully consider many things- a really intriguing concept!


Things to improve:

-Intro felt long and the voice over was not clear in many places. Voice modifier was fine, but making sure audio is clear and crisp and revising the intro into a concise version would greatly enhance immersion (make it max 1-2 minutes) (Note: I don't want to skip it, but I am glad you included the button just in case!)

-You stated you didn't have time to finish, but giving player feedback or at least an end state for when the player has done so many things they get feedback based on your vision (Are they doing the right thing, wrong thing, are they not giving enough time or too much time? etc)

-Music/SFX etc would help with the mood/ feel


Overall:

This game has great potential and I am super interested in seeing how player choices will influence the rest of the game. Be sure to let me know about future updates, I would love to play this again!

Thank you so much for the detailed feedback I really appreciate it.

I noticed the intro is too long when I was testing the game myself but it was too late to change anything but I intend to change that in future versions by dividing it into chapters and using them like cinematics between levels. And yes the missing feedback and ending were critical mistakes that unfortunately not my first time falling in as I tend to dream big :)

Thanks for all your kind words :)

I understand dreaming big! It's so hard not to when you have all these super cool ideas flowing into a game design! My advice is to create the critical game flow, essentially a MVP (minimal viable product) where you can play your game at the most basic skeleton of the game. Then add features to improve the game so that if you have to end a lot sooner than you expect to, you still have a product that is playable from start to end. 

At the end of the day, you made a fun experience that I thoroughly enjoyed and I hope that my advice is useful and helps you continue to grow!

(+1)

Thanks a lot appreciate your advice and will try to do that :)