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(+2)

Once you figure out that the combat is mostly automated it’s a great experience.

I died once on Normal, then cleared it on Normal, then cleared Insane. I think the Broadside guns are ridiculously powerful and they trivialized the majority of the game, but the positional requirement makes them a little tough to use. I really liked this ship maneuverability approach to combat and wish there was more of it.

Music and presentation in general is stellar, tee hee. Some audio peaking happens in the voice clips, but the fact that you even have polished cutscenes is something to be proud of for a ten day jam.

Fuel droughts were hardly fun and it exacerbates my biggest issue with the movement system: I wish the ship had more inertia. It should take a lot of fuel to start boosting, and then take an equal amount of fuel to stop; instead, the ship feels like it somehow has wind drag and stops dead in its tracks any time I stop moving. But… not being able to stop fully made relays a little harder to standby in.

I’m being very critical but I enjoyed my time with this game and think it’s one of the strongest entries I’ve played. Great work!

All hail linoox, no problems to report with this version of the game.

(+1)

thanks for the feedback, and testing on linooooooox! yeah some improvements would definitely be made to ship movement speed and boost behavior in the future