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(1 edit) (+1)

Note: I did not play the first demo. Movement is feeling snappy. The dotted lines for throwing are helpful. Other visual aids are good too.

Puzzles are a bit too brainy for me while feeling casual, like I just want to run around and be more platform-y. Got up to Level 3 and it looked more overwhelming than I was feeling like doing. Not a knock on the design, more a matter of my managing expectations.

Didn't like that I could get myself stuck and have to restart, right there on Level 1. Having the ability to recall the magnet like you had previously wanted to do would have fixed that. Having to hit restart is an enthusiasm killer.

However, if players want more of a thinker of a game, this might be headed in the right direction.