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(1 edit)

AlienVania Review

This was a fun little game. The shooting was satisfying and I liked how the particle effects were done. The ending was pretty funny, I was fooled and didn't think there was going to be a boss but there was! Also I read everything after that, if you care to know. The music was really nice, it wasn't banging or interesting enough that I'd want to actively listen to it on repeat but it was nice for background music and gave the game a cute ambiance.The art as a whole was very nice although I think the default palette should have been the 5th one I believe it was? One of the available palettes towards the end that has nice contrasts, definitely better than the default!

I noticed in the options menu a little oversight, it checks for inputs down every frame rather than checking if a key was just pressed down or released, which means it cycles through the options very quickly when you press left or right. There were some issues with the climbing mechanic as you remarked at the end but it wasn't overly annoying.

I think the biggest issue in this game is a big combination of weak proportions and controls. First off, your character is very tall compared to the monsters, and the speed at which they and bullets move compared to the space you take, makes the game harder than it should be. However that is not the only problem, because this issue could have been avoided if you could crouch and aim up as well as diagonally. On the other hand, it wasn't that bad because you had a lot of health to offset it, but still was kind of dull.

The level design was nice but not always, there were some level design choices at certain places but nothing major. Also, it was hard to discern where you could walk and what was the scenery sometimes.

Finally, one nitpick I could add on weapons is that the muzzle flash should render over the gun, not behind.

All in all, it was a good entry. Some issues for sure but it was fun and all of the weapons were very satisfying to use.

(1 edit)

Thank you so much for the detailed, quality review. I took a lot of your comments (and another poster) and made changes and fixes. I agree with you about the color pallet, but I lost the discussion at around day 3. :-) Its good to have choice though. About the directional shooting or even ducking to shoot. You are correct, but I think that will be for the next game to have Contra or Metroid aiming rather than the Mega Man style that we have now. I will just balance the problem weapons to aim lower or make the enemies taller.

- Modified explosion splash damage does 3 damage rather than killing
- Modified muzzle flash is now over the gun rather than below it.
- Modified enemy projectiles to move at half speed or 1 pixel per frame.
- Modified some of the solid tiles to stick out from the background.
- Modified the left and right in both options menus to cycle slower at 1/3rd a second rather than 1/4th.

I really appreciate the review and the valuable feedback.

Can you suggest a new game for the thread to continue? you didn't suggest any :)

If the poster doesn't reply, I just went to the page and this was the first one that was showing.... The Visitor:

https://itch.io/jam/gbjam-5/rate/90385