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Another Art update.

So spent the earlier part of the day pretty sick but messed around with the larger sprite size I was debating on using. Not sure if I will use them by the end but it's nice to see how they would fit inside the existing maps.


Yesterday I did manage to get some monsters sketched but managed to design a bit of a boss (who's an homage to the Queen of Zeal from Chrono Trigger). Fairly straight forward kind of "giant floating face" fight.


And today I did a few more River Lord specific monsters.  The gazer, chicken and rat are all based on the pre-existing monsters  in the RPG Maker MV resources. Still kind of iffy on the bubble girl but the slime-skeleton is one I'm working more on.


Hoping to have all my art done by the end of this weekend so I can expand on everything else I already have done (including spreading the story beyond the initial hour requirement).

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I am a big fan of slime.  Growing up with Venom as a character goopy symbiotes have a place in my heart.

Same here!  I love Venom and the other symbiotes (Carnage, Riot, Rife, Toxin... and I can't remember the other ones). I almost want to do a symbiote type thing in the game but it seems a little cheap with Venom just coming out in theatres. lol

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yeah I tried making a symbiote character/slime in one game wanted to have different forms, just didn't have the time.

Yeah, that kind of thing would take a lot of work. Would need several different sprites, recolors and... yeah, too much work with not enough time. Ah well, I'll just have slime monsters for now. =P

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Oh yeah was going to be the main mechanic of a weekend jam, changing colors might have been the easy way to do it.  Red you can shoot fire, green acid, ice for blue, white you walkthrough walls.  The other idea was a possession mechanic but also tough.

Colors would be easy, the abilities/sprite change would just be quite time consuming. Especially with a possession mechanic. Definitely something for more then a weekend jam.