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(+1)

I am not very familiar with this kind of games. With this said I enjoyed playing for a few turns.

I felt really overwhelmed at the beginning and it took me quite a while to realize that I was actually gathering resources when clicking on the icons. I think that a short timer bar and a simple animation for the resource number would make it a lot more obvious (nothing fancy, just the number popping up bigger than normal and thn shrinking together with a suitable SFX, like hammer on metal for metals, etc).

I think the game would also benefit by having the screen move a faster when you approach the cursor to the limits.

I loved the polish. The music and the SFX fit the atmosphere very well and there is really a lot of content. It's really solid.

(+1)

There is a full tutorial in the version i'm working on now just nailing out some bugs in it then i will post it and name it post gamejam build and will be build v0.32.

Also have updated the ui after feedback from others.

(+1)

Nice! Let me know so I can try it again.

I might wait until it's after the rating time as it's only a few days, it wouldn't be fair on others if people rated from the post-gamejam version.

Could you copy/add your initial comment into my games main page comments please, it would be very helpful. thank you

digitalgamez.itch.io/hope