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The video looks very nice. Of course I played the prototype and know you like people to suffer :D

But perhaps this might be a good place to discuss which abilities your team is keeping or discarding or transforming. Have you discussed that?

After receiving feedback from other teams, what do you think should be changed?

(+1)

I added the main conclusions we got from testing.

As for what we are doing with the mechanics (discarding/keeping/transforming), that was not decided in that week, so it didn't make it in time for this devlog.