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That is a very fun game! I really like how when I die, the game tells me that maybe my children can do what i couldn't and then loops me right back to the story about my father's death. It's a clever idea AND works really well with the theme!

As someone mentioned below, I do agree that aiming with the sword is pretty tough as for the moment. In addition, it feels like shooting enemies have quite a bit of HP, so on earlier stages it can take a while before I take them out, especially when there are many of them. I also don't think I entirely understand the growth circles, or, at least, why I would want to grow them

But overall, I think it's a pretty good entry and a nice, polished game. Great job!

Thank you so much for playing my game! 

Yeah the HP scaling of enemies definitely needs a touch up! And for the sword swinging I am working on a different implementation post jam. I will probably leave the other attack option in for anyone who needs a little more jank in their life! :D

Yeah the circle tutorial needs to be a little clearer. The idea is that the more enemies you kill within a circle the more it grows and then when you beat a room you get different rewards based on how many enemies died in a circle. So 0= heal, 1= movement speed or max hp 2= dmg or attack speed, etc. 

Thank you for yout feedback!