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(+1)

A nice and simple game, the enemy patterns are clear, so you know what they will do next time, the visuals are very pleasing and cute, and it gets quite challenging in the last level XD

although I think dying is a bit weird? Since when you die you kinda bump into everything while going down, and it resets before you reach your body, it's not that big, but I wanted to address it.

Also, maybe shrink the player collider a bit? It feels like it's a bit big (maybe it's just my imagination tho, you know how humans think everything is unfair XD)

(+1)

The colliders are already quite a bit smaller than the sprites are but I might need to go even further with that to account for the speed some of the enemies move at. Good point!

And I wasn't sure about how the dying works as well, in the end we decided to keep it this way.  But disabling the enemy colliders and only load in the level again once you hit the floor collider would have been great as well :)


Thanks for the feedback, all fair points I'll be taking account of for the next time we create a game :)