Wowee, that was really good! The upgrade mechanic was great and I really liked how the best sword is entirely miss-able (and satisfying to use) so it feels like a true reward for optimal play, plus that twist ending/beginning made me laugh out loud. Well done! I'd love to see a full length version of this with more enemies, upgrades, and differing ways to maximise player rewards!
Viewing post in Growth Circles jam comments
Thank you so much! I'm glad you enjoyed it!
Awesome that you got it I was so unsure of how hard I wanted to be to get the best sword! In the end I opted for the hard coded sword upgrade in the first room as I thought that would give the most visual feedback of how the growth circles are supposed to work (even though it breaks the rules a little bit as sword upgrades are only rewarded after getting 3 or more enemies to die in a circle).
I'm super happy you got to see the ending twist I was afraid that people would just be like a cool boss I'm gonna close it now and miss it :D
I will for sure work on it at least for one major update with some tuning more rooms and at least one more enemy type along with things like more sound effects and a font(that one hurts my soul that I did not get it in time)!