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* The art felt "so-so" to me at first, but CGs and going forward just made me feel more attached at each scene, they finally are cool and cute !

* It's the first time I read the whole "lore page" without any effort ; it was just long/short enough and the right contextualization to read them

* I cried a bunch on each ending, always hoping for a "good ending" ; I even made a few re-run hoping for a secret ending that wasn't on display, but still touched by most, as it isn't only butcher-dark-stuff, you tricked me pretty good ! ^^'

* If I have one thing I was dejected (slightly) about the story, is how it feels "short" on the cultural/ethic level. Savage/sophisticated, good/bad, merciful/violent ; they all seem so caricatural it kind of hurt to admit them to go foward. There is also something about the trivialisation of rape which is displayed but no elaborated upon that didn't made it home for me, and how we can't get to hear Tayo's mother full story ; maybe her husband was abusive and her hate shouldn't be held against her. Maybe she is a good girl having a terrible past, not a bad mother.

Also the ending where Yoyo and Bibi get to survive eating humans feels wrong to me ; they feel like "monsters" without trying to change it, it's off. There was a world of way to deal with it : like donating blood each day from compassionate people (or paying them), make mixes with animal blood to consume less, find monkeys, kill only criminals and kings, or dying people/deaths. I don't know. There is a world of possibility that isn't "feel horrible for living and kill babies humans anyway".

Anyyyway, feels weird to give advices when the writing was so good I cried and got a very short night because of it ! Thanks again for the emotional bundle ! Thanks a bunch for this story. I feel angry at you because I had no "positive" ending but I also feel very thankful for the intensity - even if it's full throtle tragedy.

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Oh I also saw a forum thread about "is it a good playstyle given into The Last Birdling".

I think it was... Not very good (while the story was great don't get me wrong). There were obviously "good/bad", and the effect was especially showcased by visible "points" you'd gain if the interaction wasn't obvious (and they mostly were). Of course any player touched by the caracter would go for the "full good" combo as I did (well almost, I wasn't aware there wasn't more branching ending so I had the "thrill of choice" on my first run and made a few diverging stuff, but mostly, the mushiest ones of course).

I guess I'd prefered if there were "mom's point" too (so that there wouldn't be any wrong answer), and no "good/bad" obvious choices. 

My RPG choices are best when they make me stop and wonder. "I love all the charas, but I have to wrong one... Shit. Shit shit shit what do I doooooo - goddamit".