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A very nice game you got in the workings here! I like the whole atmosphere you created with the visuals and the music good job on that! I would have liked an indicator on how many expeditions I went on each day. I also don't quite understand why the buildings have a cooldown in the beginning? I don't think it adds to the experience but rather drags it on in a negativ way. How exactly do the gardens work as it, at least visually, still looked like I need to collect 10 food per occupant? The number of occupants you have dictates the amount of actions you have each turn right? I feel like this is a little bit snowbally in the wrong direction as if you lose one you are more likely to lose another since you due to the lack of actions. Overall this has great potential and I am interested to see if you will work on it in the future!

(1 edit) (+1)

Thank you for the feedback, the plan was to have indication of expedition but I was planning on having a little user interactive mini game to run that, end of game jam deadline so I had to dramatically down scope.

10 food per person is required but each person you have gives 3 task's per turn, so in theory you can gather one food and two other actions be that gathering resources or building/unlocking buildings.


There is a grace period of 20 days where you don't get attacked so the only way to lose people from day 0-20 is from starvation.


I have to admit the garden isn't active in the build I can't add the feature in the testing phase of the gamejam, but it will grant food per turn depending on upgrade level, it is a tiny bit of extra code I just forgot to add until too late and deadline. 

It will be added in 0.4 build tho. Which should answer your question of me working on it in the future.

Could you copy/add your initial comment into my games main page comments please, it would be very helpful. thank you

digitalgamez.itch.io/hope

V0.32 is live please check it out as there have been many upgrades to it from the feedback i had from players who tried it.