Adrenaline game! Original visuals!
The movement of the gun was a little restrictive... Perhaps doing a free camera movement for the player?
Even so, good entry! Congratulations!!
Should I make it more obvious limited movement is intentional through some arbitrary jittering or should I free up camera movement?
Whatever you think it is better. I, personally, would like a free camera movement for this game, but you can go perfectly fine the other way if you do it more obvious and if you connect that decision with the game story.