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Yeah I've tried combining some parallel processes, but some of them are so huge that the engine itself becomes laggy when making the game :D Most of the rogue-like aspects are set at the beginning of the game or on the spot when you get some randomized items for example. There aren't really any parallel processes that handle that stuff.

In combat, 8 pages already go to character graphics and status checkings. Because the game has to react to dismemberments and such. Those pages also check every turn if you are able to hold onto your weapons with less arms among other things. They are also pretty lengthy. I might be able to combine them, but then the pages would become like REALLY long. Part of the problem no doubt is, that everything is based on RPG Maker commands. There's very little actual coding. Also the game systems are a bit of a mess in certain places, because when I first started making the game, I wasn't quite aware of how much the game would actually expand in the future. The game is pretty simple at face value, but there's tons of detail and some odd skills here and there that affect the big picture, resulting kinda complex game imo. At least as far as typical RPG maker games are concerned.

But thanks! It's always nice to hear people appreciate the game!