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I've been playing for a few hours, the game is so good! 

I'm yet to beat it on normal mode, really curious what the hard mode will be like.  I think the difficulty is reasonable, I just need to make better calls on buying vs rerolling and use the slide past enemy mechanic more.

Looking forward to future updates :)

In terms of feedback, one thing I've noticed is that when I return to the game I don't often keep my unlocks.  Maybe it would be better to just leave everything unlocked until that is polished out somehow?

I also am yet to use the wanderer because it seems like their skills would be bad to have.  Curious to see if this is just a preference thing or not.

Shogun Showdown | Free New Samurai Roguelike 2022 - YouTube

the wanderer is the most powerful as they start of with a ranged attack the swirl attack (both good) but mostly because they have twice as much hp

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I can see that with the hp, although I feel like Ronan is stronger because of the movement ability and semi-range ability.  

That being said, assassin is probably the worst.  The unique damage doubling ability is neat, but not super useful most of the time.  Nothing besides the boss has over 5 health (on normal mode) and that isn't too tough to get (in weapon damage).

I've been working on a speedrun which is why I'm nerding out lol, they can't put a timer on the top if they don't want me to beat it fast.  Weird that the timer isn't shown in the shop or upgrade screen, but is ticking up while in the shop.

ronin is very bad cause all the cards has so long CD and push is way worse than swap if you know how to use it.

assassin has best cards cause 1CD 2D is very good and crit can be great against bosses and in the early game against the 3 health things

wanderer is the best cause 10 hp is great and the cards are fine. sacrificing health in the shop can sometimes be great.

Ronin is the only character that has exclusively items I want to start with.  For assassin: sword is great and curse is borderline useless.  For wanderer: I wouldn't go with bow or swirl unless I had to.  Bow is okay, but not as good as: smoke bomb, spear, sword, grappling hook, or fan.  Swirl is my favorite move, but only when my opponent has it.  The 10 health is pretty nuts though.

I think this is really reflected in hard mode, having smoke bomb is even more important when opponents do more damage and have more health.  But even just late game in normal this is true, without smoke bomb and a 4-5 damage spear, those grapple sword guys are way harder.  I prefer to get 2 smoke bombs honestly, one that I reduce cooldown and one with poison.

in hard mode push is like 10x worse than swap and im not much smoke bomb since swap does kinda the same and is only really useful against specific attacks. curse is great against bosses and can combined with the sword really help against the 3 health guys early. swirl and arrow are not great but def work fine for me and 1 CD is great for an attacks dealing 2 damage. ronins only good thing is spear imo push is horrible and smoke is mediocre. but different playstyles maybe. also going to start trying out smoke more to see if i missed something.