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Played this on my phone so maybe I was just fumbling with the controls, but I felt like maybe the sprites for enemies and projectiles don't fully align with their hitboxes? Or maybe the player's is larger than it seems? And there's definitely an issue in the bottomless pit room, I fell off the edge a few times but there was still edge visibly there, it was only an issue on the vertical paths. The boss was really hard for me, maybe there should be flashing when it is about to teleport or something? Any sort of telegraphing would make it seem more fair. Otherwise I enjoyed it! I like the design of the player and the boss. I'm a pretty big fan of link's awakening and you got the vibes down, and having the same(?) owl sprite as that game is fun, it's such a perfect design.

Hi! Thank you so much for your feedback! Yeah! Definitely this tech demo is a little bit rough on the edges when it comes to some mechanics and specially the boss. Haha! I totally understand! I’m trying to address these points on the real game, or at least have a little bit more polished mechanics on the next demo that is coming out soon. :)