Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

So, love the game so far and not sure if I'm missing something, but the game started out normally however for a second I switched to a windowed ver not the full screen, since my laptop needs me to manually take any SS, but now the menu seems.. broken? Idk what happened, but now whenever I'm in the starting screen, whenever I try to load something or used the arrows to go up or down, it's all tilted to the left side and clipping through borders? Also, I'm able to only load my game from the start menu as the menu bar does not show up during my game at all anymore, meaning I can't save any further than I did before it broke. I'm only able to read logs or go back and forth using the mouse wheel. I deleted and redownloaded the game and somehow my progress saved, but so did the glitch?? I'm using the normal and not the potato ver, so I'm not sure if that has anything to do with the issue I'm having?

Again, love the game, sry to bother, but I tried to look for a solution and I'm unsure of what to do at this point. Should I just try the potato version instead? Will that maybe help?

Glad you were enjoying it before it decided to go silly on you x3 Unfortunately, I'm not really sure why it would do that >.< I know there are sometimes UI layout issues if a player is playing in a different resolution to what I've designed the UI in cos for some reason, the UI scaling sometimes goes really weird! Which is one of the reasons I lock resolution to 1920x1080 16:9 in the build settings. Somehow though, that doesn't seem to make a different when it comes to windowed mode and resizing windows >.< The UI is supposed to scale with whatever the player has for their screen, but even in testing, I find it rarely displays correctly and I have no idea why :( So frustratingly, it's probably not something I'm going to be able to fix >.<

I might still be able to help somewhat though to get it back to how it was in the first place! At least I really hope I can. 

I know you said you deleted the game and stuff and redownloaded it, then found that your save was still there and it was still all messed up. That could potentially be because of where some of the files end up hidden on a PC! Again, I'm not a techy person, so I don't really know why this happens, but I wound up having to look into why saves don't disappear while testing games in the past, and people said it's because just deleting the game .exe and folder doesn't actually delete the data. You have to go searching for that in a different place >.<

I can't say for sure, but whenever I download Unity games (same goes for the ones I've made) by default, the data seems to go under:
C:\Users\(your username)\AppData\LocalLow\MelancholyMarionette\LimboLine\NaninovelData\Saves

The appdata folder is hidden by default I think though, so you'd have to go into your folder and file settings and tick the box to enable hidden folders to show up. You can just delete the whole Limbo Line folder to completely get rid of save data and start from scratch. Then whenever you restart the game, it'll just generate a brand new folder.

But trying the potato version might be an easier way of starting over because it should technically register as a different game on your PC to the normal version, and so it shouldn't recognise any save data from the normal version, and it should allow you to start from scratch without having to go hunting down that pesky hidden folder and deleting it! 

Sorry I can't be of more actual help though >.< It's always next to impossible for me to fix bugs if I can't recreate them on my PC since I'm a solo dev that isn't even an actual coder, and only have 1 PC and 1 really crap laptop to test stuff on x3 And thank you for checking out the game + attempting to persist with it even though it went crazy on you! :3

(+1)

Thanks for such a quick reply, it's rly appreciated :] , I tried the first option with my files as I thankfully wasn't too far into the game, so it wasn't as big of a deal for me to start over, but now it seems to work alright now that the actual file was replaced! If it does happen again (though I'll try to not glitch it out weirdly again), then Idm going for the potato ver. either way tho. Still, the game is rly great, it's always amazing to see individuals or rly small teams come up with one, as I find they're usually much more authentic and have a lot of love/effort put into them :3. Honestly, it's rly inspiring . One of my favourite parts are probably the plot and characters when it comes to this genre of games and this game proved to be outstanding in both. It's one of my favourite experiences when I find I game with plot, so interesting I can't put it down. All chracters have depth and their personalities seem to just match perfectly in general, like nothing seems "forced" or "out of ordinary". I'm also a sucker for humour and this game did not disappoint, I was unironically bawling from laughter for a lot of these moments, (or it could just be my broken humour, but I think both tbh lol), but could truly connect to the character as well, whenever there was a clear switch in the mood.  You can clearly see that, despite not all characters being human, they are all relatable and complex in one way or another, which rly conveys good writing. And the art /designs are just *chef's kiss* ToT

No worries! I'm not always on the ball with my responses cos I get so easily overwhelmed x3 but I do try to be as prompt as possible. It's always frustrating if people who are actually taking the time to check out my stuff run into problems cos half the time I likely don't know how to help with not being super code-savvy >.< and when I've put so much effort into what I make, it sucks if someone can't even play it properly cos of a bug, haha. 

I'm glad it sorted itself out for you and I really hope it doesn't bug out on you again >.< I wish I could be more helpful in that department, but usually when bugs are reported that I haven't encountered myself while testing, whenever I start looking up potential causes and how to fix them, I either can't find relevant info, or the stuff I'm looking at is discussed by folks who actually know what they're doing with code, and I can't understand a word that they're saying x3

I'm so glad you've been enjoying the game anyhow! It's been the most fun project that I've worked on so far ^-^ And I'm super happy and relieved that you liked the humour in it because I worried that because it can be so dark at times, folks might not always get that it's supposed to be that sorta dark humour and mistake it for insensitivity or something >.< I know it wouldn't be to everyone's taste x3 I've always loved that sorta thing though, but that could be cos I'm British xD

I can't take 100% credit for the entire plot or the humour though since the overall story was inspired by an episode of one of my favourite anthology series' (Inside No 9 - Cold Comfort). I kinda wanted to make an adaptation that stayed true to the original story while trying my best to put my own spin the idea by adding new characters, many different branches and possibilities, a completely different world setting, and, of course, a protagonist with their own thoughts and feelings. And then I tried to stick with the general tone of the original work in terms of the bleak comedy elements. That's where the voice acting also really added to some of the humourous elements because they were able to add extra layers and improvisations to things like the phone calls.

I could never had made something like this alone. Everyone worked crazy hard during the jam to bring it all to life :3 I'm still in awe of the fact that everyone was willing to jump on the crazy train with me and put so many hours into it x3 and extremely grateful that they did! I remember quite a few nights where I'd still be up at 3/4am working away on it, and realise that our lead artist was also still awake working. We'd both tell each other to go to sleep, but then still stay up another hour or so, haha. The amount of art she created for this in the space of a month is absolutely mindblowing. And everyone had their own ideas and inputs that took the project to places I hadn't envisioned alone. For example, I was discussing some stuff with the team about Maddie, and someone said oh, it would be so cool if... I can't remember how the whole conversation went, but their suggestion was enough to spark an idea for the entire Maddie side story and the ARG that accompanied it xD That wasn't even planned in the initial planning stage of the jam. Maddie started out as a character to be briefly mentioned and then never really seen again! And she wound up with her own side story, haha. 

So yeah, working with a team was so much better than working solo :3 Not only did everyone's combined talents allow me to construct something I never could have by myself, it also made me able to get more work done that I could ever have imagined in that space of time from the sheer support and encouragement everyone gave me! When I look back at the project, I can hardly believe we managed to pull it off in time to submit something for the end of the jam xD It was one of the most exhilarating months I've ever spent working on a project though :3

So yeah, thanks so much for checking it out, for persisting with it despite the damn bug, and for all your kind words ^-^