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It took me a long time to figure out how many turns I had or where the turn counter was. I just clicked on things and then my turn was over. I think I made it around 20 or so turns before everyone was dead, never got enough seeds or science for the radio or garden upgrades even though I upgraded my expedition room as early as I could and then all my people died because 2 walls with 1 upgrade on each wasn't enough but there was never any indication that I was being attacked so it was hard to know how tough the walls should be. I know the little child's dialogue mentioned being scared and wanting walls but I had walls so it seemed to be ok but then someone died and the game gets even harder because you have less turns. 
I also didn't realise I was getting any seeds or science because the text was read and didn't have numbers in it. Not that it mattered because I still didn't have enough by the time I noticed. 
I couldn't tell if my expeditions were going out or how good they were, sometimes they got nothing, sometimes they got lots. 

Lovely visuals, I like the little story dialogues but the balance needs work.  Its a really good attempt at a prototype. But 20 turns were all basically the same, click the buttons until you run out of turns, upgrade when you can afford it, never got the radio or garden before everyone died.

Some great points and there were supposed to be actual end turn mechanics for the game but the deadline got seriously near so i had to add an automatic chance-based system for the seeds, research, spare parts, new survivours, and the attackers.
there are 10 levels of upgrades for the walls.
as it's random-based logic sometimes you will have the luck other times you won't, i felt it made it play like it would be in a real situation, sometimes you get dealt a bad hand.

A playthrough i just today i managed to get so many spare parts and seeds but my research was low.

Focus on the food, there is a grace period until turn 20 where you don't get attacked and after turn 20 you might or might not get attacked, after the testing time for the GDTV game jam im going to add a small mechanic to allow you to beat an attacker if you are unlucky to have one attack.

Thank you for the constructive feedback.
  

I didn't think I got much past turn 20 and had 2 upgraded walls but I think 3 of my guys died to attackers. The first one starved because I wasn't paying attention.

up until turn 20 your people can only die of starvation, after the 20 days then they can be attacked. pretty unlucky if you lost them all very shortly after the 20 days.

Just end the game over scene then have another go at it you might have better luck on a second attempt. notch it as that small survival family lost the battle as many would in those circumstances. 

Could you copy/add your initial comment into my games main page comments please, it would be very helpful. thank you

digitalgamez.itch.io/hope

V0.32 is live please check it out as there have been many upgrades to it from the feedback i had from players who tried it.