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Congratz on your submission!

I did find the collisions a bit off and the controls weren't very responsive. Also very frequent in levels I would need a leap of faith just to realize I needed a platform higher. But this is a gamejam, it's expected to not being perfect. Also the idea of leaving platforms when you die and adding a limit to these extra platforms to reach the end of the level was really good.

Thank you! We're definitely very pleased with the idea overall. I definitely get what you're saying about the lack of visibility, and it's definitely something that was hard to test for when you already know the paths.