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(+1)

Hehehe, dying by sliding into the garage made me laugh :D. I found the death by staying near the fire, but I missed one.

Some thoughts:

  • You can easily hide the mouse in the game, it's just one command.
  • Animations are well done, and moving the character into position works really well.
  • In the oil explosion death, you can see the death-status static mesh appearing before the character ends his death animation. You could probably delay it a bit more (it's not too obvious anyway).

Also, I couldn't open the source code project, it requires the Game Analytics plugin, and if choosing to disable it, it says that the module "DeathIsOnlyTheBegin" is missing (if I try to rebuild it, it fails).

I wanted to check how you added the assets into the project, because I suspect you may have added it directly from the library into it. A more manageable way to do it is to add the assets to a different "dummy" project (for example, JamAssets in my case), and create there a map with the assets you want or the blueprints that you need. Afterwards, you can migrate those created maps and blueprints, and Unreal will only copy the files that are needed. That makes the source project significantly smaller.

(+1)

Glad you had a laugh.

 Thanks for the feedback. I didn't even notice the mouse was showing. Very easy fix.

I'll need to remove that plugin so people can use the project. I'll update the source link.

That's a much better way of doing the assets and would definitely help reduce the size. Thank you!